QuestingQueerly


My Research Projects

Tandem Play as Method: A New Tool for Doing Game Analysis?
(Tandem Playtime, WIP)

Rethinking Non/Monogamy in Digital Games: Designing for Queer(er) Play
(Doctoral Dissertation, WIP)

Trouble in Paradise: Non/Monogamies and Queer Play in Digital Games
(MA Thesis, 2020)


Conference Presentations

“Do You See Yourself?”: Exploring Queer Affects and Appetites In/Through Digital Games (CGSA 2025)
[Slides upcoming]

Sex and the City: A Sonic Analysis of Sex Work and Socioeconomic Class in Watch_Dogs 2 (ICGN, 2022)
[Slides upcoming]

Left On Read Again: Mixed Reality UI Design in Bury me, my Love and Emily is Away Too (CGSA, 2019)
[Slides upcoming]